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released this
2025-02-25 13:03:06 -08:00 | 28 commits to main since this releaseChanged Shaders
LitMAS+
- Removed Opacity Map feature, it causes issue with baking
- Fixed transparent baking not working properly
Known Issue
LitMAS+
- Transparency does not bake properly still if you don't have a base texture. It uses the base texture's alpha. Use either the included dummy transparent textures, or make your own, rather than using the base color's alpha.
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released this
2025-02-25 13:02:49 -08:00 | 29 commits to main since this releaseChanged Shaders
LitMAS+
- Removed triplanar properties from LitMAS+, helping reduce amount of variants and, well, properties
- Made Triplanar its own shader
Added Shaders
LitMAS Triplanar+
- LitMAS+, but triplanar.
- No heightmap support due to the way triplanar works.
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released this
2025-02-25 13:02:32 -08:00 | 30 commits to main since this releaseChanged Shaders
LitMAS+
- Added ability to disable using emission falloff in the bake
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v1.4.0 - VertexBlend Stable
released this
2025-02-25 13:02:18 -08:00 | 31 commits to main since this releaseAdded Shaders
- VertexBlend - Credit to Bryan Bones for the original shader, I ported it to Amplify and cleaned it up by their request, and they allowed me to include it in this package.
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v1.3.0 - MAS Type Swapping Stable
released this
2025-02-25 13:02:08 -08:00 | 32 commits to main since this releaseChanged Shaders
LitMAS+
- Added ability to change what packed format to use for the MAS map.
- This includes: MAS support, HDRP MASK support, RMA support, and ORM support.
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released this
2025-02-25 13:01:51 -08:00 | 33 commits to main since this releaseChanged Shaders
LitMAS+
- Changed MonoSH normal handling to fix bright Spots
- Fixed LitMAS+ Alpha Clip being pitch black
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released this
2025-02-25 13:01:27 -08:00 | 35 commits to main since this releaseChanged Shaders
LitMAS+
- Made parallax samples be forced to 0 on Quest because it apparently still calculates POM and thats not avoidable due to Amplify limits
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released this
2025-02-25 13:01:09 -08:00 | 37 commits to main since this releaseChanged Shaders
LitMAS+
- Added platform check in parallax mapping, parallax will not be enabled on Quest unless specifically enabled in a seperate. PC remains how it was before. Basically: if parallax is enabled but Quest parallax isn't, PC will have parallax while Quest won't.
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v1.0.0 - Initial Release Stable
released this
2025-02-25 13:00:30 -08:00 | 38 commits to main since this releaseAdded Shaders
- LitMAS+
- Outline
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