• v2.3.0 e8226c52f9

    v2.3.0
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    Stable

    MabelAmber released this 2026-09-25 15:59:45 -07:00 | 0 commits to main since this release

    Signed by MabelAmber
    GPG key ID: 81723337692E9ACB

    Feature Additions

    • SyncUpdateRateToGameTime field, sets the component's update rate to match the update rate of the game, disregarding what the component's UpdateRate is set to.

    Bug Fixes

    • Better physics update rate handling, reducing jitter issues on some systems
    • FixedUpdate now properly functions as it should

    Dependencies

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  • v2.2.0 e82f3410e1

    v2.2.0
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    Stable

    MabelAmber released this 2026-09-24 17:12:31 -07:00 | 1 commits to main since this release

    Signed by MabelAmber
    GPG key ID: 81723337692E9ACB

    Feature Additions

    • Added a custom inspector window for SecondaryMotion.cs, making it look much nicer in editor

    Dependencies

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  • v2.1.0 90b560afbd

    v2.1.0
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    Stable

    MabelAmber released this 2026-09-19 16:20:58 -07:00 | 8 commits to main since this release

    Signed by MabelAmber
    GPG key ID: 81723337692E9ACB

    DRAWBRIDGE

    Added a gating system for game-specific code

    Any code that tries to use game-specific stuff, like stuff that uses DynamicBonesBL or BoneLib for BONELAB, will only run if those mods are installed and the game running is BONELAB.

    This means the mod will work just fine without having those mods installed, it just won't run its code that uses them.

    Why is it named DRAWBRIDGE?

    It prevents code from running if the requirements aren't met!

    ...and also because i've been playing a lot of death stranding 2 and drawbridge is a thing in death stranding 2.

    Feature Additions

    • Added the ability to only simulate the local player's bones, so Fusion players don't simulate their Secondary Motion bones, for performance (Default is off)

    Dependencies

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  • v2.0.2 15841e4d24

    v2.0.2
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    Stable

    MabelAmber released this 2026-09-18 18:06:49 -07:00 | 14 commits to main since this release

    Signed by MabelAmber
    GPG key ID: 81723337692E9ACB

    Behaviour Changes

    • "Root" field now automatically sets itself to the object you added the SecondaryMotion script to

    Dependencies

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  • v2.0.1 1b5418a664

    v2.0.1
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    Stable

    MabelAmber released this 2026-09-09 17:31:22 -07:00 | 16 commits to main since this release

    Signed by MabelAmber
    GPG key ID: 81723337692E9ACB

    Feature Changes

    • Visibility Culling now uses camera frustrums from the main player camera, hopefully preventing issues in Fusion. Feature remains experimental.

    Dependencies

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  • v2.0.0 40eacc1a0e

    v2.0.0 Stable

    MabelAmber released this 2026-08-23 17:38:17 -07:00 | 29 commits to main since this release

    Changelog

    BREAKING CHANGES

    Gravity calculations have been redone, so old values may seem way too low. -9.81 is now the baseline value for standard gravity!
    "Enable Gravity" was also added, which is false by default, so mods using the old versions will lose gravity entirey.

    The issues this specifically fixes are:

    • Gravity is now world space
    • Gravity is no longer applying too little force

    Bug Fixes

    • Fixed MaxAngle not working if Elasticity is 0

    Dependencies

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  • v1.2.0 e1ead28687

    v1.2.0 Stable

    MabelAmber released this 2026-08-21 16:53:07 -07:00 | 30 commits to main since this release

    Changelog

    • Added Visibility Culling (EXPERIMENTAL)
    • Added HelpURLs to the editor scripts

    Dependencies

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  • v1.1.0 60587fc1be

    v1.1.0 Stable

    MabelAmber released this 2026-08-17 14:23:31 -07:00 | 31 commits to main since this release

    Changelog

    • Added MaxAngle and MaxAngleCurve fields

    Dependencies

    Downloads
  • v1.0.2 24397a8d50

    v1.0.2 Stable

    MabelAmber released this 2026-08-17 12:29:30 -07:00 | 32 commits to main since this release

    Changelog

    • Fixed bone rotations in mirrors
    • Fixed jitter issues on frame drops

    Dependencies

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  • v1.0.1 a924b1b100

    v1.0.1 Stable

    MabelAmber released this 2026-08-16 02:10:00 -07:00 | 35 commits to main since this release

    Changelog

    • Add handling for when DynamicBones is present on the same object as SecondaryMotion
    • Redid icon and README a bit

    Dependencies

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